example_tech_cost_modifieris dynamically generated, and can be used as a country-scope modifier. There are 5 idea groups that give reductions to technology and idea cost. The cost for researching a new technology level consists of the base cost, 600 monarch points,[2] multiplied by the … Doesn’t each idea taken also decrease the tech cost of the corresponding type by 2%, be interesting if you added that maths in for the admin group vs the others as finishing the others grants you a total 24%(specific) vs the 10%(total) 6%(specific). Based on these results you'll see that in terms of pure economy Innovative has a commanding lead if you go for just the tech and institution cost reduction. multiplicative (0-1) inflation_reduction Reduce the inflation for a country. A place to share content, ask questions and/or talk about the grand strategy game Europa … This modifier itself increases by 3 for every 10 total development. I often open with diplomatic and tend to beeline it, so I’m likely getting the full tech cost savings. For eastern technology I usually take aristocratic as the first military idea group. R5: it takes 125 paper mana to upgrade admin tech. Hope you enjoyed it and it was helpful! But this should be a good guideline. It's an odd one. 114 Badges. This is almost -80% in admin tech cost. For example to get the 10% to all tech cost reduction in Innovative you only need 3 of the ideas for a total of 1200 Admin points. R5: Read the post, not really applicable here. What does it cost to become a certified mechanic? Our goal is to provide up-to-date information on various topics related to the practice of social work in Michigan. There's basically nothing bad about it whatsoever. Your monarch power is precious and you should try to conserve it as much as possible. This command adds the specified amount of levels in all technology types (for your current country). I salute you for one-upping me. Cookies help us deliver our Services. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac).. But there are two primary methods here. Next would be Aristocratic as it's technology unlocks early, though it does cost you a military ideas slot which is less than great. Coring Base Cost 10 per point of development, First idea is unlocked at tech 5 so there are 27 additional tech levels to gain. Sliders and decisions that reduce tech cost are added to each other, not multiplied. Works on pretty much any nation.• Innovative Influence Offensive Administrative Diplomatic Humanist:Works well for Muslims or tolerant Religious in general. If I remember correctly, each level they are ahead increases the modifier by 5% (up to 20%). Each country has its own level in each of the four, largely independent of other countries'. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. level 2. I agree that would be interesting to add but my math brain is already drained today. How do I renew my mechanic certification license? Administrative if you plan on blobbing hardcore or want to max out an idea group ASAP. The one that gets me is when people take Economic and say it's because they need to develop for institutions. Matt714 Repentigny, QC. And lets remember that if you are in a lower tech group, you will be surrounded with people with the same tech group. Oct 27, 2017 - Eu4 Console Commands are given below as per our specific post format. There are only four technologies: land tech, naval tech, trade tech, and infrastructure tech. Aristocratic is a weird tree. Europa Universalis IV. Apologies for any miscalculations or errors. Press question mark to learn the rest of the keyboard shortcuts. multiplicative (0-1) interest MIL points are good for wars up to a point (once you already have as good or better tech, and decent enough generals, there isn't a whole lot of value in the points), but it's DIP and especially ADM that allow you to expand. Besides, some tech groups have advantages. No… Formula for research cost equation in IN is (individual parameters discussed below): . Report Save. 16200 * .1 = 1620 saved. Falling way behind even the other nations in your own tech group (behind-time bonus was a constant and didn't scale up for groups with worse tech costs too). 9. All images are credit to the EU4 wiki and the Europa Universalis IV game Holy fuck, early game devving costs more than that, Lol at the guy who said 60 was the lowest (I cannot actively say anything (I don’t have my friends permission )any of these achievements don’t do a point for me. Sep 9, 2013 - Europa Universalis IV is The Best Genocide Simulator of The Year. government_tech_cost_modifier Increase/decrease the cost of government technology. Although the base game only contains three technology tables (ADM, DIP and MIL), it is possible to add your own. How does it work? Additionally these calculations are all for the whole duration of the game. Your monarch power is precious and you should try to conserve it as much as possible. Paradox CEO Fredrik Wester wants EU4 to be the 'Strategy Game of the Year' so badly that he's taken to jokingly referring to the project that way in his internal company meetings. Michigan Lottery's official online site with 24 hour instant games online. Other parts are utility, and others still are military focused. Since I spend a lot of time fighting hordes and Ottomans, Religious ends up being a much more useful choice (the CB especially since then you don't need to pay DIP for unclaimed provinces anymore). On Europa Universalis 4 PC message board and forum (page 1). Diplomatic reputation, diplomatic relations, and improved relations are not hugely important individually, but if you get them all together, it does simplify your life overall. For reference my calculations use no modifiers such as Institution cost or Ahead of Time penalty. About the last point, I wouldn't take Diplomatic for the savings, that's only a small perk; I would take it for Flexible Negotiations, an extra diplomat early on, and the various quality-of-life diplomacy bonuses. 30 Adm Points. This benefit is unlocked at Diplomatic technology 9. Lastly avoid Diplomatic unless you really want those extra ideas. Insane Tech Cost Reduction. So your specific millage will vary based on your specific situation. But don't do it just to spawn institutions.). For example, taking the Scientific Revolution idea while having no other modifiers will reduce technology cost from 100% of base to 90%, a 10% reduction. So here is the breakdown. Ideas cost 1200 for a total net gain of 3660 mana. ; The reduction is affected by the size of the spy network. I am playing Commonwealth and have the Merkuriusz Polski Ordynaryjny effect which gives me -25% tech cost. Welcome to the Michigan Board of Social Work website! I'm sure this has been researched by other people and documented elsewhere but I didn't find a concise guide anywhere so I decided to do the math myself and this is what I found. I did this on a much larger scale (but it's for old version of EU4, so don't treat it too seriously now). 646 votes, 11 comments. The trade off with Humanist and Diplomatic is that they have some of the stronger "mid range" ideas but you don't unlock the tech reduction till much later so you'll see less economy with those. Thanks 4 any explanation By using our Services or clicking I agree, you agree to our use of cookies. The core of any army, infantry are required in order to hold the main line. The cheapest tech I've ever had in EU4. All images are credit to the EU4 wiki and the Europa Universalis IV game The specific strategy you employ will vary from game to game and what your needs are. Research cost in IN. 2800 base cost.
Since an Innovativeness event is guaranteed every 2 years, we can easily calculate this average. Is this new? Congratulations, you saved 1500 points, way less than you spent on the ideas and less than you would have gotten from the tech discount on Innovative! That makes some sense so you don't fall too far behind in tech. The computation of tech cost is rather complex. All infantry have 1 pip in maneuver. An amended certificate will be mailed to you at no cost if you pass additional tests after receiving your certification. Original Poster 4 years ago. In my experience, cavalry are already so expensive compared to infantry that 10% savings is not really enough to make me use more of them (of course, I can also get free Cossacks). You're 100% correct. R5 only applies to screenshot posts, you silly goose. The only one that comes close is Administrative and even then you have to conquer a significant amount of territory to make up the difference. Early research penalty * tech date modifier * country size modifier * (tech date - previous tech date) * ((100 + modifiers from scientific method, sliders, decisions, defender of faith and luck)/100) / tech group * (1 + inflation/100) Base costs () Diplomatic- 10% for all diplo tech 7 Ideas in. The Overall best tech group is the western one, and as a bonus it gets guaranteed advantage in a few institutions. Innovative - 10% reduction for all tech 3 ideas in, (600 Tech Base Cost * 3)*.1 = 180 saved per tech level, 180 * 27 technology = 4860 saved. There is a base cost for each level, which can be looked up in the tech table for each particular tech. This research area increases trade efficiency, colonization range, diplomatic influence, and naval power. The cost to develop provinces increases by +3% per point above 10 total development. Answer: The fee to become a certified mechanic is $25. These days I tend to start with a military group just because I am starved for ADM and DIP with all the other stuff I have to do early on, but I tend to have more MIL lying around because I only need it for tech and the occasional general. The help desk recommended I do a clean reinstall but I don't want to do that if I don't have to. _cost_modifier adm_tech_cost_modifier = -0.1: Modifies the monarch power cost of technologies. Press J to jump to the feed. You will mostly declare war on Fetishists and so making mysticism grow will be harder, in the end, either alternatives are valid. Press J to jump to the feed. I could have sworn the cap was 60 but you proved me wrong. ... and legalism with a pretty nice reduction to tech cost. The relative ease of reaching these ideas varies however. Not too bad so far! + Tech group disparities gud EU4 in its current state is a joke with all the world reaching the end date at the exact same tech level. 27 techs * 600 base cost = 16,200 total tech cost. At this point, we tech Mil ahead for 156 additional cost, totalling for 541 Mil spent in 50 years. These are summarized as follows: And then innovative will be even later as I often see admin groups as the third at the earliest. They are Innovative (10% off all techs), Administrative (10% off admin tech and -25% coring cost), Humanist (10% idea cost reduction), Diplomatic (10% off diplo tech), and Aristocratic (10% off military tech). Just mouse-over one of the techs in the Technology tab and it shows all modifiers affecting your technology cost. I'll add 30 admin tech cost to the goals of my Korea run and see if I get it by the end. While your needs will vary in any given game if you are going for straight economy of points your best strategy is to pick Innovative or Administrative. I took innovative+admin among other ideas, and have a bunch of modifiers from missions and event. R5: this is the lowest I've ever gotten my tech cost. Technology is the practical application of knowledge, in processes, methods, or organization. You can't just post this without showing your modifiers :). Up-to-date, detailed help for the Europa Universalis IV (EU4) command tech. This means that each additional decision has a greater effect. In my last preview of Europa Universalis 4, I discussed how the interface is an obstacle the team must conquer if the franchise is ever going to find the success its strategy brethren like Civilization enjoys. Multiplicative 1.1 technology_cost technology_cost = -0.1: Modifies the monarch power cost of all technologies. Type the name of a console command into the search box to instantly search 305 EU4 commands.Hover over a cheat code to view detailed argument explanation. Cultures with the “new world” technology group accrue technology at a. Aristocratic is going to be later in since I’m trying to keep up in tech, not just max out ideas. The amount you save is trivial and the whole tree ends up costing you points rather than saving you some like Admin or Innovative do. In Europa Universalis II, technology is extremely important, but nonetheless relatively simple. Early ideas depend on how early you want to go colonizing. Press question mark to learn the rest of the keyboard shortcuts. All Power Cost is a modifier to the cost of all things that cost power (except events and I think vassal integration). −30% Technology costs (Maximum amount) . Innovative if you want to slow play it starting out as you can get just the first 3 ideas and leave it for the rest of the game if you want. The 10% cheaper Calvary is really useful in early game for your economy and the 33% manpower is even more so for early warfare (quantity has better manpower but kind of boring). Generated automatically for all technology tables in /Europa Universalis IV/common/technology.txt. New comments cannot be posted and votes cannot be cast. Discussing How to edit a game save. He was on faculty at Texas Tech University and Colorado State, and was the national program leader for animal production research for the USDA’s Agricultural Research Service and executive secretary of the White House’s interagency working group on animal genomics within the National Science and Technology Council. I am having a few bugs with EU4 post mandate of heaven. I found out today that my technology cost increases over time, currently at +13,5%. 3. share. Multiplicative 1.1 idea_cost Register for exclusive rewards and bonuses. State School Aid Section 61.a1 (Added Cost) Career & Tech Ed Info System (CTEIS) Early Learners and Care. OK, let's say the base cost for an institution is 2500 and you develop 3. 800 base cost 27 techs * 600 base cost = 16,200. A peaceful culture of fishermen, but in EUIV they were aggressive and ferocious. Innovative should still work out, but aristocratic is going to lose a substantial amount of it’s already minimal gains. Something that shifts the math in practical terms is timing of idea groups. Administrative used to be much better since the final bonus used to give you +10% goods produced, which would supercharge your economy in the late game. This modifier itself increases by 3 for every 10 total development. For example, to add example_tech, you'd modify the technology.txtlike so: You can then add technologies to /Europa Universalis IV/common/technologies/example.txt. 229k members in the eu4 community. Well, and also the savings are spread out over time -- even if you get the idea group early on, you can start collecting the savings earlier, but you can't make them accumulate faster, and you do have to pay the full idea cost up front. There's tons of factors you're ignoring even counting just mana directly. Administrative but just getting the coring cost reduction two ideas in -, 800 idea cost, 800 = Dev * 2.5 = 320 development to break even. The manpower bonus is great and I agree that it is a good alternative to Quantity, but in the early game, most of my losses actually come from attrition, so these days I actually take Defensive instead. 2800 base cost - 1620 saved for a total cost 1180 for just technology. The applied reduction is −5% for each tech level the target is ahead in a certain tech field compared to the nation building the spy network (in case of multiple same-field reductions only the highest is applied). The cost to develop provinces increases by +3% per point above 10 total development. Another good choice if you want to max an idea group. You save 10 * .75 = 2.5 ADM per development so to break even you have to get 1180 = Development * 2.5 = 472 Development to break even. For a similar reason, I don't take Aristocratic anymore -- it has a fair amount of good stuff (+1 siege, +33% manpower, -10% tech cost), but the other half of the tree is pretty mediocre, and in the early game Defensive is just better all around. Either max your idea group early to get those late stage ideas quickly, or put in just a few points on the groups that have good bonuses early. Given the fairly small tangible military benefits, I should probably stop picking that tree. Is that Ironman? از Europa Universalis 4 Wiki. Michigan Board of Social Work . That's more coring cost, more stability increase cost, more development cost, more harsh treatment cost, etc if the modifier is positive from corruption, or lower cost to all of that if the modifier is negative from a Golden Age. Technology cost is the base cost times six factors, one of which is composed of 6 addends. Administrative - 25% coring cost reduction two ideas in and 10% for Admin tech seven in. My game keeps crashing. Ideas. Admin ahead on time, which is a safe assumption to make. I would love to know how you guys do this, I think you should wait for hour neighbours to tech up so you get 5 percent more tech cost reduction/s. (If you were going to take Economic anyway, fine. No need to be fancy, just an overview. 2800 cost - 1960 saved = 840 net cost but you get a full idea group. For comparison if you wanted to break even with Innovatives bonus 3660 saved - 800 idea cost = 2860 Dev *2.5 = 2860 saved = 1,144 development to make up the difference, Humanist- 10% idea cost 7 ideas in. View current jackpots & winning numbers. The next most powerful I think is Humanist if only because it's other bonuses are so strong. This was just a high level overview of the mechanics at play and to give some general guidance on what was economical and what wasn't. 21st CCLC - After School; Child Development and Care. For that reason I think it's not really as simple as comparing sums of numbers, since if I am using a lot of DIP early on for vassal annexation, I might have to postpone my diplomatic group for a while because I simply won't have enough points for the ideas. Doesn't mention insane Korea game going on. 7 remaining idea groups 2800 * 7 = 19,600 mana to fill them all, 2800 cost - 1960 saved = 840 net cost but you get a full idea group, Diplomatic- 10% for all diplo tech 7 Ideas in, 27 techs * 600 base cost = 16,200 total tech cost, 2800 cost - 1620 saved = 1180 net cost but you get a full idea group, Aristocratic 10% military tech two ideas in. But at the end of this you get a full idea group. 2800 base cost. 05/08/2020 . I didn't know about the ideas reducing the cost of the corresponding technology. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... you take a 1% tech cost penalty, up to a maximum of 50% per institution, until you've embraced them. The price reduction depends on your spy network size and the amount of tech levels that the other country is ahead of you. yup :D. The hard part was the first couple Ming wars, all downhill from there. Another factor that shifts the math is the value of monarch points. 2800 cost - 1620 saved = 1180 net cost but you get a full idea group. From Europa Universalis 4 Wiki. By tech 10 you should be able to tech Admin, Dip AND Mil ahead of time, but for the sake of simplicity, let’s assume you’re conquering too much to tech. Rule 5 only matters if you posted an image. additive infantry_cost Increase/decrease the cost of raising infantry. So you'll see a much more dramatic effect if you go with Administrative earlier rather than later. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Write something about yourself. It should be 420 and it says 192 (it recognizes my development and tech cost correctly it just is stuck I think) Thanks . That's really interesting. Of course, the core creation cost is still a huge perk and the main reason to get this, but half the tree focuses on mercenaries, which to me (playing in eastern Europe) are not really viable until the late game even with bonuses. In /Europa Universalis IV/common/technology.txt, the technology tables are defined in the tables = { } section. Aristocratic 10% military tech … This page includes help on how to use the command, argument explanation and examples. I see it as a great bonus to an already great idea group. Administrative however you need to get all ideas for a total of 2800 Admin points. Parts of it are only useful early game. multiplicative (0-1) government_tech_investment Invest money in government technology.
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