- Reduzierte angestellter Arbeiter Zielgeschwindigkeit so , dass es jetzt weniger wettbewerbsfähig im Vergleich zu realen Spielern . 5x (Very Realistic), 6x (Hardcore). - Motorbremskraftverstellungmit dem neuen festen Verhältnis Getriebe ( Realengine ) Please read the embedded manual v1.3.61 - use another way to fix the "vehicle on ice" problem (so that there is no more problem with the "WeightStation" mod) v1.3.60 - fix implement (not steerable "realisticVehicle") not falling in sleep mode anymore since v1.3.59 - Silagepreisüberarbeitet ( wertvoller ) More realistic? (like in the base game)- possibility for map maker to add a "realisticStartSettings.xml" file to their map to define "price balancing" factors. - Mähdrescher kann darstellen und Display- Verluste (siehe Standard Getreide kombiniert Harvester als Beispiel) My first thought with MR was also, why the heck can't i drive this little hill up with full speed? - Bessere Unterstützung für manuelle Zündung (Motoraußen3D -Sound) (vor allem für " Spreu "-Ausgabe , wo defaut kombiniert multiplizieren Sie die Eingabe durch die Obst literPerSqm outputFruit literPerSqm ) . FS19 Kinze Carts more realistic January 01, 2019. Check Out This Mod. STARE POLA V1.0.0.0 . FS19 Log Cabin v1.0.2. - Fügen Sie den Parameter " realMowerWorkingSpeedLimit " für " realisticMower " ( Geschwindigkeitsbegrenzung in kph) Go to fs-uk.com and read the corresponding threads. use a baletype of this form (the same as in the savegame file) : "$moddir$mr_ClaasQuadrant1200/Ballen/strawbaleBalerW.i3d"- adjusted "windrow" fill type prices. Dural explains in detail all the maths that lies behind the mod. Es ermöglicht die Einstellung eine zusaetzliche y-Offset , wenn das Fahrzeug gekauft haben, so dass sie nicht umkippen ( besonders nützlich für die Mod, die nicht ihre Mitte Drehpunkt mit der Grundebene Ebene im Giants Editor eingestellt ) Far from realistic. More Realistic Mod – platform for a completely new and more realistic Farming Simulator experience. - use another way to fix the "vehicle on ice" problem (so that there is no more problem with the "WeightStation" mod), - fix implement (not steerable "realisticVehicle") not falling in sleep mode anymore since v1.3.59, - added "seedling" fillType (10kgs and 27.65€ per seedling), - fix missing fillLevel display on some implement since V1.3.53 (example : Marshall VES2500), - fix vehicle moving very slowly after leaving it. - Parameter " realAiWorkingSpeed ??" says the machine has no power to this equipment and do not budge. Mod-Network platform features Earn money. More Realistic Mods, Tractors. - Standard- Übertragungsmodus ist jetzt T3 ?want to do things with the MR mod. R&R modding for the original truck in FS13 Angry American Modding and his team to get the Role Coal Script Working Expendables for Misc Parts Mrboomnastic, Expendables Modding, RandRModding, Angry American Modding. Driving has always been fun and realistic in previous titles and with Farming Simulator 19, the series looks to set the standard even higher. With more and more news about the game rolling in to our worlds, famingmod.com looks to give you the latest information about cars in FS19 CARS. Selling "windrows" (bulk straw, grass) is now more rewarding.- no need anymore for the "g_currentMission.realMapBaseDirectory = self.baseDirectory;" to load the "realisticStartSettings.xml"- fix a bug in "overrideFoldable.lua" to stop the hydraulic sound if the vehicle is active but not controlled by the player- revised grass_windrow price- fix a bug in "overrideAnimatedVehicle.lua" to stop the hydraulic sound if the vehicle is active but not controlled by the player- reset the renderText properties in the "realisticSteerable" class to avoid "messing up" text rendering of other mods that don't specify their own parameters- default "mr engine" price multiplier = 4 in hard mode so that the gameplay is still well balanced in "normal" when playing on "Westbridge Hill" (can be defined for each mod map through the "realisticStartSettings.xml" file)- hired workers now take into account losses when combining- milk price and production revised- cows TMR and straw consumption modified- implement steering axles now work when attached to the front of the tractor too- reduced hired worker target speed so that it is now less competitive compared to real players.- polish translation by Ziuta- new "realVehicleOnFieldRollingResistanceFx" to allow modder setting a greater difference of rolling resistance between road and field (default value = factor 2). - Einige zwicken des AI Traktor: Geräte absetzen , bevor auf der Landzunge ein wenig, drehen Sie die Lenkräder , auch wenn nicht in Bewegung But then i started realizing that the hills are way more of a hill than i thought... Fendt Favorit 4S V 1.0 MR. June 21, 2020. - Hat "Schwein" zu füllen Typ . In my oppinion the best mod is the "More Realistic Mod". New in this version: – Compatible with FS2013 patch 2.1 (require this patch to work) ... ” in the “moddesc.xml” to “AAA MoreRealistic game engine” so that the “mr engine” is always the first mod to be loaded when playing in multiplayer i had the more realistic mod (MR) in FS13?? (from now on, if the fillVolume is 0, then the fillLevel's figure is displayed)v1.3.57- add "woodChip" fillType. It's up to you to manage and grow your own farm in a huge, totally new world. - Hat der " yOffset "-Attribut auf den Parameter " vehicle.size " . - Kühe TMR -und Strohverbrauchgeändert more realistic too??? Without I have played 30 min and I didn't like it. ... More Realistic Mods; We recommend. - Setzen Sie die Eigenschaften in der render " realisticSteerable "-Klasse zu vermeiden " vermasselt " Text-Rendering von anderen Mods , die ihre eigenen Parameter nicht angeben - Polnisch Übersetzung von Ziuta 2014 Kategória: More-realistic Stiahnuť MR Eb7 70 Pridané: 26. More Realistic Anhydrous Transport Combo Pack for Farming Simulator 2013. admin 15 241 1. – Spreading and spraying now dosed on the speed during application Farming Simulator 19 USA Style Mod Hub. - MR V1.3 unterstützt Giants Patch 2.0 wieder ( Retro- Verträglichkeit) für Geräte zur Verfügung. - Hat der neue " windrowPriceBalancing " zum " realisticStartSettings.xml " It is easier to know how much "material" is contained in the trailer now). - displayed fillLevel figure is now the "fillVolume" (take into account the compression factor for forage wagon for example. – Improvement of the tilting behavior of vehicles - Überarbeitet grass_windrow Preis (AI Driver should loss less crop after turning on the healand and harvesting downhill), - allow "realSpecificAttachingIndexes" to force the use of a specific attacherJoint for a given implement (see the default "lizard cutter trailer" as an example), - fix issue with steering wheels and "skidSteerVehicles" ("mr" bobcat S160), - fix bug of wrong difficulty settings for fertilizer and seeds usage (loading an "easy" game, then a "normal" or "hard" game without exiting the game), - fix issue when entering a vehicle driven by the hired worker, with the reverse gear engaged : the reverse gear was disengaged = auto parkbrake applied. ModsHost claims no ownership or authorship of this mod - files, images & description. Selling " Schwaden " ( Groß Stroh, Gras ) ist nun mehr lohnend. - the "rain factor" is now saved within the savegame. The "percent" value is the same as before = how much of the DIN capacity is filled. Example : when using the realBallast class to handle row crop, normal wheels and duals => you have to hide the normal wheels when you set the row crop mode)- default global price balancing = 1 (4 for "WestBridgeHill" or "default Hagensted" or any DLC map)- no more overriding of the "MowerAreaEvent.runLocally"- the "mr" vehicles do not rely on the "WheelsUtil.updateWheelsPhysics" anymore. Here are the best and latest Farming Simulator 2013 mods! (wie im Basisspiel ) – Mountable script example for bales or pallets are unnecessary They are using the "WheelsUtil.updateWheelsPhysicsMR" function now. FS19 – Mtz-5L/Mtz-7 V1. v1.3.61- use another way to fix the "vehicle on ice" problem (so that there is no more problem with the "WeightStation" mod)v1.3.60- fix implement (not steerable "realisticVehicle") not falling in sleep mode anymore since v1.3.59- added "seedling" fillType (10kgs and 27.65€ per seedling)v1.3.59- fix missing fillLevel display on some implement since V1.3.53 (example : Marshall VES2500)- fix vehicle moving very slowly after leaving it- fix missing "too fast warning message" for tedders and rake, client-side.v1.3.58- fix a problem with "autostackers" : the fillVolume was displayed, and so, the "fillLevel" figure remained to 0 all the time. - Unterstützung der Konsolenbefehl " gsVehicleReloadFromXML " Animal husbandry, crops, sales. - Polnisch Übersetzung von Ziuta, MoreRealisticGenuineMap.zip - Geringere Standardrollwiderstandfür Fahrzeuge - " Mischwagen " nun richtigen " dekomprimieren Verhältnis " beim Mischen Ballen (Sie können nicht die gleiche filllevel mehr bekommen , sondern das gleiche " Gewicht "). Your email address will not be published. We use cookies to ensure that we give you the best experience on our website. That perception also plays its tricks on us in real life. Features: – Real calculation of the mass of charges depending on the density of the charged product - Verfügen über die " realisticStartSettings.xml " als ein Beispiel , wie man " tune up " a " mr" Karte Kategória: More-realistic Stiahnuť MR JD6330P v2 Pridané: 26. But in game you'd say this is an 'easy' inclination of the terrain. Explore our index. (AI Driver should loss less crop after turning on the healand and harvesting downhill)v1.3.44- allow "realSpecificAttachingIndexes" to force the use of a specific attacherJoint for a given implement (see the default "lizard cutter trailer" as an example)v1.3.43- fix issue with steering wheels and "skidSteerVehicles" ("mr" bobcat S160)v1.3.42- fix bug of wrong difficulty settings for fertilizer and seeds usage (loading an "easy" game, then a "normal" or "hard" game without exiting the game)v1.3.41- fix issue when entering a vehicle driven by the hired worker, with the reverse gear engaged : the reverse gear was disengaged = auto parkbrake applied,  (v1.3.36)- masses on the wheels are not computed from spring extension anymore (only with Giants patch 2.1 final). Fs19 mods, Realistic Mod Download. Can we expect something similar to what we saw in MR? Farming Simulator 2013. In reality you'd try to avoid such inclinations like h*ll *smile*. Farming Simulator 2013. - Pda Preise sind nicht mehr die IRL ein => " , was Sie sehen, ist , was Sie bekommen " jetzt. It is one of the best farming games ever made for personal computers, that lets you create large … Placeable Objects. Categories FS19 Cars FS19 Combines FS19 Construction equipment FS19 Forest Equipment FS19 Implements & Tools FS19 Loaders and excavators FS19 Maps FS19 ModPack FS19 Must have! Here is a Green-tec381 that we (Pixelmodding) have made ready for you if there are bugs, please write themhave been… - Neue Standard- Fahrzeugtyp = " roundBalerEnhanced " - fix bug : the "stabilizer bar" effect was desactivated from all vehicles, - add "greenwheat" to the base "greenWheat" fruit type (both work), - updated some "seed" density according to "Vaderstad" data, - rewrite the "script" for updating the AI Combine target speed when the "allowLosses" is active. – Works in multiplayer, Authors: Giants, SFM-Modding, Xentro, Dural, Maxter. - Massen an den Rädern nicht von Federverlängerung mehr berechnet (nur bei Giants Patch 2.1 final) . - Nicht mehr brauchen für die " g_currentMission.realMapBaseDirectory = self.baseDirectory ; " , die " realisticStartSettings.xml " laden. So, since you've set yourself in the line of sight, I'll ask the question everyone wants to: Is this mod in any way based on, or at least inspired by, the More Realistic mod by Dural for FS13 / 17? Very nice. – Fuel consumption of the machine depends on the load of the vehicles Absolutely, modelleicher. Windows Download Manager Try it! - Unterstützung für " Kompaktlader " Fahrzeug (Blick auf die "mr" bobcat für ein Beispiel) v 1.1 Koupenou hru a patch 2.0 bez kterého Vám to nepůjde!!!! Or is it something completely else? 2014 Kategória: More-realistic Stiahnuť Claas Axion830 V4 Pridané: 26. The problem in FS is that you don't really see the steepness of hills, because you can't feel it. - Client-Seite nicht sichtbar Fix die Geschwindigkeitsbegrenzung Warnmeldung an, wenn mp spielen – The dynamic adjustment of prices to the sale multipliers stations - Neue Spezialisierung = " RealisticEnhancedRoundBaler " => ermöglichen verschiedene Töne gespielt werden , während Pressen und verfügen über eine "Auto "-Modus zum Öffnen / Schließen der Tür . - Fügte tschechische Übersetzung zu "mr Motor" Required fields are marked *. - Nicht mehr "-Warnung im Protokoll " versuchen, den Füllungstyp -Info von "unbekannt" zu bekommen, wenn das Laden eines Savegame mit einem autostaker gefüllt - Hinzugefügt fehlenden Verkaufspreis und Dichte für " rye_windrow " Learn more. - Autostackers jetzt Ballen aus anderen Mods unterstützen. – Normal and Hard difficulty to use the helper seed , fuel , etc. This pack requires the More Realistic Mod and Patch 2.0 to function Changelog: - Converted to More Realistic mod - Removed Model A John Deere tractor from pack. - Stellen Sie die Standard -Multiplikator für " Schwein " und " Rind ", um ein Wir erhalten den Wert direkt von der NVIDIA PhysX -Engine. 31 Oct, 2014. Has anyone know how to shift gears on More Realistic mods?? - Added Refillable to Paiute fertilizer refill trailer. Sampo Rosenlew Comia C4 Set v2.0 More... Kiti kombainai / Other, MORE REALISTIC 7334 0. - Die Unterstützung für "Zuckerbrot " und " Zwiebel " Fruchttyp tractors struggeling 3 pm up hill isn't real. - Fügte spanisch Übersetzung ( von JFMtb ) (to "force" the AI wanted speed)V1.2MoreRealistic.zip- add the "realMowerWorkingSpeedLimit" parameter for "realisticMower" (speed limit in kph)- apply the correct "literPerSqm" for "non mr combines" too. John Deere 7200R... John Deere traktoriai, MORE REALISTIC 10729 5. Ruse more Money Dec 9 2017 Released 2017 Combat Sim More money for R.U.S.E have fun More money for you to have fun in gigantic battles since it adds … This Collection was designed for small Farms and Vintage players that prefer the More Realistic Mod. Your email address will not be published. Upload your mod and earn real money with downloads. - "Mr -Engine " nicht außer Kraft setzen und die Funktion " UpdateVehiclePhysics " Basis mehr ( um Konflikte mit einigen Mod, die es auch für " Shuttle " Zweck überschreiben oder Rückfahrsitzzu verhindern) - Verändert den "Namen " des " mr -Motor " in der " modDesc.xml " bis " AAA MoreRealistic Spiel-Engine " , so dass der "mr Motor" ist immer der erste Mod , wenn Sie im Multiplayer- geladen werden That could interfere with the MR functionality of the helper.. yes, some scripts for more realisam, i had a john deere mr mod, but the zip file does not contain in name "MR", maybe that's an issue, and yes, i had that kind of mod that modifies normal helper, but it's already deleted. This truck also consists of the new Role coll Exhaust script so smoke is more realistic Credit goes out to: R&R modding for the original truck in FS13 Angry American Modding and his team to get the Role Coal Script Working Expendables for Misc Parts In FS you really can't feel the steepnes of the hills so most of the hills on Hagenstedt for example are way more steep then most hills you find normally in real life.. These are the questions with one simple answer – mods. Get the figures and do the maths. - Möglichkeit für Kartographen , eine Datei " realisticStartSettings.xml ", um ihre Karte in den " Preisausgleich" Faktoren zu definieren. - " RealisticBallast " verarbeitet jetzt Hidding Teil (Es Hidding und Teile = > können Sie den Parameter "sichtbar" zu verwenden und diese auf false Beispiel: bei der Verwendung der realBallast Klasse Reihenkulturen , normale Räder und Duale handle = > haben Sie verbergen die normalen Räder , wenn Sie die Reihenkulturen Modus ) A new version is available: 1.3.61 !! Less stress – more rewards! Sie sind jetzt mit der Funktion " WheelsUtil.updateWheelsPhysicsMR " . But in FS.. This is the second release of the "more realistic" full package. - Fügte hinzu: " Rindfleisch " Art füllen . - fix a problem with "autostackers" : the fillVolume was displayed, and so, the "fillLevel" figure remained to 0 all the time. So I sat down at the XML and this changed quickly in 160 KMH... download (7.75 MB) - Das nun möglich, eine bestimmte Silage Preis Multiplikator angeben (kann für jede Karte definiert werden ) and for westbridge farm?? This Collection was designed for small Farms and Vintage players that prefer the More Realistic Mod. Farming Simulator 2013. The PluderPixel’s Shaders mod 1.12.2/1.11.2 is a light Shader pack designed for realism and provides many Shader features that will make your Minecraft a little more realistic. - Hat 2 neue Parameter zu deaktivieren , damit die Interaktion mit Fahrsilo ( für Spreu ) für " mr" Schaufeln " realShovelEnableUnloadingInFillingStateBunkerSilo " und " realShovelEnableLoadingFromFillingStateBunkerSilo " For all of you who enjoyed moreRealistic mod in FS11 and FS13, very good news: Dural (the author of the mod) is back and is working hard (1500 hours invested already only for FS17, one man job) to make the game more of a simulation experience, not arcade one. ( zu "zwingen ", die KI wollte Geschwindigkeit), MoreRealistic.zip - Removed Seed Refill trailer. (more accurate and more reliable)- added spanish translation (by JFMtb)- fixed some bugs and make the "mr engine" more suitable for "manual gear box" transmission- changed the "name" of the "mr engine" in the "moddesc.xml" to "AAA MoreRealistic game engine" so that the "mr engine" is always the first mod to be loaded when playing in multiplayer- MR V1.3 supports Giants patch 2.0 again (retro compatibility)- Support "gsVehicleReloadFromXML" console command- Added missing sell price and density for "rye_windrow"- Set the default multiplier for "pig" and "beef" to 1- Hired workers consume fertilizer in hard and normal difficulties.- Engine brake force adjustement with the new fixed ratio gearbox (realEngine)- At very low speed, the actual speed computing has been replaced (at low FPS, this was a real problem since the "mr engine" was provided with a non-zero value when the tractor was not moving)- Some tweak of the AI Tractor : lower the implement a little before on the headland, turn the steering wheels even when not moving- Some tweak of the autoparkbrake behavior- Progressive sowing machine filling speed (about 5s to achieve "full" speed when filling the seed tank)- Fix the bale "huge" price problem when playing on a map with a station accepting "hay_windrow"- Fix the speed limit warning message not visible client side when playing mp- "realAiWorkingSpeed" parameter available for implements. The… Realistic … - Einige der Tweak autoparkbrake Verhalten This is plain and simple arithmetics. - " RealisticTool " behandelt jetzt " schlecht " modelliert Zeuge ( z-Achse invertiert => z-Achse in Richtung der Rückseite des Geräte ) => auf " true" vehicle.realInversedZAxis in der xml der Umsetzung 10. Watch as I take on the wonderfully large change the mod More Realistic brings to Farming Simulator 2013! Farming Simulator 2013. And everything makes sense.. if your tractor or its traction is to weak, it surely is. - Nicht mehr " versuchen, Arithmetik auf lokale" Drehmoment " durchführen ( eine Null -Wert) " Fehler beim Versuch, eine "mr" Fahrzeug ohne Funktion "mr" zu bewegen. I love this mod...Giants should be ashamed...because it's possible to build a better game and physics, even with this game engine... worst mod ever. Fs19 mods, Realistic Mod Download. (especially for "chaff" output where defaut combines multiply the input fruit literPerSqm by the outputFruit literPerSqm)- no more "warning in the log" trying to get the fill type info of "unknown" when loading a savegame with an autostaker filled- better support for manual ignition (engine outdoor 3d sound)- "not mr" shovel are no more able to "interact" with bunker silo (for chaff)- added 2 new parameters to allow disabling the interaction with bunker silo (for chaff) for "mr" shovels : "realShovelEnableUnloadingInFillingStateBunkerSilo" and "realShovelEnableLoadingFromFillingStateBunkerSilo"- added Czech translation to "mr engine"- "realBallast" specialization now saves the current mode within the savegame- added "pig" fill type.- pda displayed prices are no more the IRL one => "what you see is what you get" now. More Realistic Game Engine v 1.3.16. Deutz TTV 270-340 hp Krone Comprima about 850 kg Round bale (even wet) 350 kg and can't get it up 10% grade? (just copy paste the "realisticStartSettings.xml" from the "moreRealisticGenuineMap.zip" file)- fix the "reverse sound" playing in T1 transmission mode, when switching to forward direction without moving- adding support for "carrot" and "onion" fruit type- added the "self.realReverseDrivingModeEngaged" parameter to "realisticSteerable" class to support "reverse drive mode" on some vehicles (example : fendt, valtra, mb-trac)- added the "yOffset" attribute to the "vehicle.size" parameter. As a reminder: A 100% grade means 100m height gain on a length of 100m - that is a 45° angle. (from now on, if the fillVolume is 0, then the fillLevel's figure is displayed), - add "woodChip" fillType. This is the second release of the "more realistic" full package. The Best Place to find, download, and upload mods. More Realistic Mod for FS15 Anyone know when the mod comes to FS15. FS19 mods | SnowRunner mods | Cyberpunk 2077 forum. - use another way to fix the "vehicle on ice" problem (so that there is no more problem with the "WeightStation" mod), ( v1.3.36 ) Google Translate******* (default value = 800ms for a combine harvester and 2000ms for a forage harvester)v1.3.52- fix problem when a "forageWagon" is "realistic" but does not implement the "realisticForageWagon" specialization (missing "self.realFillScales")v1.3.51- all fruit related function are not "case sensitive" anymore (so, greenWheat==greenwheat)- "rape_windrow" added- "poppy"/"mohn" fruit added- "forage harvesters" now take into account "realAiCombineFreezeSpeedTimeOut" too.v1.3.50- attachable optimization (updating of the "self.updateSteeringAxleAngle" flag to avoid useless computing)v1.3.49- the "rain factor" is now saved within the savegame.v1.3.48- fix bug : "stabilizer bar" effect was not compatible with 0 cm suspension travel.v1.3.47- fix bug : the "stabilizer bar" effect was desactivated from all vehiclesv1.3.45- add "spelt"/"dinkel" crop.- add "greenwheat" to the base "greenWheat" fruit type (both work)- updated some "seed" density according to "Vaderstad" datav1.3.45- rewrite the "script" for updating the AI Combine target speed when the "allowLosses" is active. Farming simulator 2013, Padargai / Implements tools, Šienapjovės / Mowers, MORE REALISTIC 9711 0
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