aoe 2 flush build order


I've been following a general archer rush build order that zero empires posted (http://zeroempires.net/archer-rush-build-order/) so far and have had reasonable success. Remember to lure the second one in time.2 villagers to berry.4 villagers to wood, build a second LC. Welcome to this AOE2 Drush into Archers build order tutorial! The easiest way to remember this build order is basically 6-4-1-3-5-4. Mayan Flush build order please Hi everyone, I recently picked up AOE2 HD edition (haven't purchased either of the expansions yet) and have taken to online practicing a few different strategies. Quick-glance summary of Scout Rush build order Once you've tested this strategy a couple of times with the full instructions, it can be handy to browse some more basic steps. 17 take 10 gold then go to wood. Age of Empires II (2013) > Guides > Cicero's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. Press question mark to learn the rest of the keyboard shortcuts. Nerds have been playing this game for like 20 years now. Interactive Build Order Guide by Cicero - 8618 … The two variants are 3 or 4 on wood after the first 6 villagers are assigned to sheep. Eagle scouts have a very long build time in the Feudal Age, but Aztecs partially circumvent this with their faster military production. Time. First, set up 1-2 archery ranges about 10 squares outside opponent's gold. Vil 14 - lures boar 2 Dark age economy One positive point about the drush is you have plenty of options after feudaling. Never leave villagers idle if you can help it. 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. 16 house + rax + house. And if it's working? AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. They start out with extra villagers and their Town Centers support extra population. http://zeroempires.net/dark-age-build-order/. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Build Order Sheets. I know that the game is very reactive and ill have to alter the strategy based around my opponents movements but a structure would be greatly appreciated :), 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep), as you click feudal you want to rearrange your eco so that you have 4 on berries, 2 farms, 4 on gold, rest on wood, in feudal you make two ranges immediately, then blacksmith as soon as the wood comes in, and send the first few vils to gold, this is drush-flush build so obviously once you created that barracks you will create 3 militia, Thanks for the detail man definately gonna have to try the drush out just hope my micro is on point :). Remember that economy is the most important thing, never leave your town center idle. The Magyars are good at rushing in the Feudal Age, as they have many bonuses that allows them to strike enemies with Scout Cavalry very early on in the game. Thanks for that man ill try it out. Apology for not having exactly what you're asking for... however, you should try a drush -> flush or drush -> fast castle. Learn build orders. Any tips during the Castle/Imperial Ages are welcomed such as when to transfer to plumes and eagles and when to put vils on stone during fuedal. Cavalry Arc… 8 sheep, 2 … http://www.reddit.com/r/aoe2/comments/2wso5j/help_improve_my_flush/, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. You can castle quickly (at around 20 minutes or earlier) and build archers or eagle wariors. Note - All builds are based upon standard resources. The player who makes the best use of time will win the match. Flush Double Range 2 Houses 6 Sheep 4 Wood 1 Boar 4 Mill 1 Boar 4 Wood Loom Click up to Feudal at 8:00 22/25 4 Sheep, 4 Berries, 12 Wood 1 Barracks In Feudal: 3 Villagers build 2 Archery Ranges Create Villagers send to farm and wood Create 10 Skirms 1 Archers by 12:45 37/40 9 Farms, 4 Berries, 14 Wood By 16:00 send army to harass enemy gold and berries 3 militia will give you their value in scouting info and if you can delay your opponent even slightly, you should also be ahead in economy. In a nutshell here is the correct order to upgrade your archers: Padded Archer Armor (Without this upgrade archers die easily against other ranged units), Leather Archer Armor (Prioritize this against heavy Skirmisher play and Mangonels), Thumb-ring (Prioritize this against heavy knight play immediately after you research Bodkin Arrow), Ring Archer Armor (Low Priority but strong upgrade against other ranged units), For this build order … Clicking up to Feudal Age on twenty-two population (typically with twenty-one villagers) and building two Barracks is recommended, and finishing an opponent quickly will help to off-set the Slavs weak late-game … youtu.be/swnrJi... 7 comments. The Slavic Feudal Rush (flush) is above average, due to free Tracking (in the HD Edition)/Supplies (in the Definitive Edition) and Barracks that raise population capacity by five. Also, they get additional population space in the Imperial Age. Villagers can strike wolves or their equivalent with one hit; this bonus allows their villagers to quickly move near an opponent and build forward bases without interruption. Age of Empires 2 is a real-time based strategy game. The longer the flush lasts, the more you wanna hit gold and stone, rather than wood. BUILD ORDER: Game starts Put 2 vills on one house and 1 vill on one house. 6 on Sheep, 4 on wood, 1 lure, 3 on Berries, 5 on Boar, 5 on wood. Press question mark to learn the rest of the keyboard shortcuts, http://zeroempires.net/archer-rush-build-order/. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. In terms of military they have many options. Build orders are the foundation of this game. Use scout to find sheep. During transition to feudal build a barrack and a house. However, this is what I have found to work best with Mayans. Also, make sure you have 250 stone. Focus on getting enough food first]. Now, this FLush might be different from other ones, and there are other options. Keep hammering that mother lover. share. 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. The Dark Age and Feudal Age Build Order Villagers 1 and 2 make a house then go to sheep under towncentre 3 makes a house then sheep 4-6 sheep 7 make a lumber camp on forest 8-10 wood, as well as villager 7 … What's best for you also depends on your skill level, some strategies are easier to execute so if you are new I'd focus on them. This is an archer rush build order developed by Jupe, an AOE2 expert. In feudal drop 2 archer ranges instantly and start building scims, build spearmen if you scout a stable or forward. [If you're playing China (1.0c or 1.0e patch), build the house a bit later. Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. Age of Empires really only has one resource. Here is a good and easy BO for archer/scim flush:Build 2 houses with the starting villagers, 2 vills on one and 1 vill on the second.6 on sheep.4 on wood.1 villager go build house next to a boar, then lure boar to TC.1 villager go to berry, build mill.Loom.1 villagers to berry.4 villagers to boar. If you follow it with a flush, chances are you'll be going up on around 25-26 vills and be able to drop 2-3 ranges with blacksmith upgrades. as you click feudal you want to rearrange your eco so that you have 4 on berries, 2 … Unless stated otherwise, I do not include when to make houses. If you have 500, hit Feudal. 12 lure boar #2 13 wood 14 build mill- then go berrys 15-16 berrys 17 sheep build 2 farms with the most hurt boar villagers 18 sheep 19 wood 20 build lumberpit #2 21-23 wood press feudal under 9' 20'' once all sheeps and boars are gone build 2 more farms then place rest on wood build barracks and then stable once you reach feudal This gives them an edge early in the game as they can gather resources more quickly. Holy shit I have been doing it wrong for all these years... How does a Archer flush is compared to a Scout rush? 13. hide. Age of Empires II: Definitive Edition (PC) - Achievement - Cuman Flush Win the second Kotyan mission "The Battle at the Kalka River" without advancing to the Castle Age. Get lumber and farm upgrade instantly in feudal. Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II (2013). 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep) GO UP. I recently picked up AOE2 HD edition (haven't purchased either of the expansions yet) and have taken to online practicing a few different strategies. It holds over 1000 years of war and economy from Dark Age to Imperial … Posted by. Then go for his gold. CLICK SHOW MORE!This guide was made to demonstrate how to perform a Man At Arms Flush. Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Build a 2nd lumber-camp once you have 6-8 … Still trying to get my micro down but ill definately give this a shot :), New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser. It is only visible to you. The combination of the popular Drush with the strength of the Feudal Archers, a powerfull combination that can be usefull in both 1v1 and TGs Nor do I go into variations of build orders for certain civs. My advice is: hit the wood line first, just to kink up his economy. Obviously a trush is really only as useful as your enemy's ability to react to it. 6 on Sheep, 4 on wood, 1 to lure, 3 on Berries, 5 on Boar, 4 on wood. 18-20 berry. Close. Magyars get Forging, Iron Casting, and Blast Furnace for free, and their light cavalry units (Scout Cavalry, Light Cavalry, and Hussar) have a 15% discount, … If you fc, you'll go up on 28-29 vills and be at a great advantage with xbows. They have full archer and infantry technologies so foot soldiers will compose the majority of a Chinese army m… Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. Hit that mofo with 2 archers and 2 spears(to protect from cav) or 2-3 scouts AS SOON AS YOU CAN. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless newbie to bad-ass monster at the game.Pros & Cons of 23 Pop ArchersJust like any other build order, pros and cons are always there but the good news is that this build order is beginner friendly 🙂 Beginner … I was wondering if any really experienced players have an optimal build order for the mayans archer rush and could take me through the steps from Dark Age until I click up to Castle? Build two houses. That means that people have had a long time to figure out the most efficient way to do things. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Championsare good for destroying buildings due to the attack bonus. Build 4 farms with wounded villagers when you have wood. Welcome to the AoE2 Strategy Center. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Like how Mongols only need 1 vill made between getting boars. They can also research technologies at cheaper prices, allowing them to divert the saved resources into either more villagers or extra military units. Pre-Mill Drush Flush Build Order. Wall small choke points if you can. save. 14-15 berry. They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. Build Orders. Build a blacksmith and get upgrades as soon as you can without hindering production, start mining gold around the same time and build archers instead, save the food for castle age upgrade or build scouts if you think that's better. That would be my favored route with the mayans. http://zeroempires.net/archer-flush-guide/, Edit: And some Dark Age Build Orders to get to this point too: http://zeroempires.net/dark-age-build-order/. I like the Koreans for the stone mining bonus, feudal up on 20 pop, and follow an archer flush build order, but instead of gold and extra for wood, I switch 4 to stone and send 4-5 more forward. Now, garrison all your food Vils around your TC (Sheep, Boar, Farms) so that they drop off all their food. Thank you for the links to the text guides. Make sure that you have at least 3 forward builders for this FLush. 2 months ago. It's a month that I was looking for some but Google was always failing me (with the exception of the wikihow tutorial). When you find sheep, send two to TC and other two to scout. You could also begin to flush normally in feudal (though much much later than a normal flush). Here is a good and easy BO for archer/scim flush:Build 2 houses with the starting villagers, 2 vills on one and 1 vill on the second.6 on sheep.4 on wood.1 villager go build house next to a boar, then lure boar to TC.1 villager go to berry, build mill.Loom.1 villagers to berry.4 villagers to boar. We hope that this guide will help you. So on so forth. Pre-Mill Drush Flush Build Order. Depends on what you are trying to do once feudal. Once the houses are build, send these villagers to sheep. Don't stockpile resources unless you are saving for a big upgrade. 22 Pop Chris (L_Clan_Chris) can be credited with the idea of the 22 pop Flush. Another easy way to memorize this build order is 6-4-1-3-5-5. Their unique unit, the Huskarl, is an infantry unit that is alm…